reward engineering
TeViR: Text-to-Video Reward with Diffusion Models for Efficient Reinforcement Learning
Chen, Yuhui, Li, Haoran, Jiang, Zhennan, Wen, Haowei, Zhao, Dongbin
--Developing scalable and generalizable reward engineering for reinforcement learning (RL) is crucial for creating general-purpose agents, especially in the challenging domain of robotic manipulation. While recent advances in reward engineering with Vision-Language Models (VLMs) have shown promise, their sparse reward nature significantly limits sample efficiency. This paper introduces T eViR, a novel method that leverages a pre-trained text-to-video diffusion model to generate dense rewards by comparing the predicted image sequence with current observations. Experimental results across 13 simulation and real-world robotic tasks demonstrate that T eViR outperforms traditional methods leveraging sparse rewards and other state-of-the-art (SOT A) methods, achieving better sample efficiency and performance without ground truth environmental rewards. T eViR's ability to efficiently guide agents in complex environments highlights its potential to advance reinforcement learning applications in robotic manipulation. EVELOPING general-purpose agents with reinforcement learning (RL) necessitates scalable and generalizable reward engineering to provide effective task specifications for downstream policy learning [1]. Reward engineering is crucial as it determines the policies agents can learn and ensures they align with intended objectives. However, the manual design of reward functions often present significant challenges [2]- [4], particularly in robotic manipulation tasks [5]-[8]. This challenge has emerged as a major bottleneck in developing general-purpose agents. Although inverse reinforcement learning (IRL) [9] learns rewards from pre-collected expert demonstration, these learned reward functions are unreliable for learning policies due to noise and misspecification errors [10], especially for robotic manipulation tasks since in-domain data is limited [11]. Additionally, the learned reward functions is not generally applicable across tasks.
Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity
The success of reinforcement learning in a variety of challenging sequential decision-making problems has been much discussed, but often ignored in this discussion is the consideration of how the choice of reward function affects the behavior of these algorithms. Most practical RL algorithms require copious amounts of reward engineering in order to successfully solve challenging tasks. The idea of this type of reward-shaping'' has been often discussed in the literature and is used in practical instantiations, but there is relatively little formal characterization of how the choice of reward shaping can yield benefits in sample complexity for RL problems. In this work, we build on the framework of novelty-based exploration to provide a simple scheme for incorporating shaped rewards into RL along with an analysis tool to show that particular choices of reward shaping provably improve sample efficiency. We characterize the class of problems where these gains are expected to be significant and show how this can be connected to practical algorithms in the literature.
Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applications
Ibrahim, Sinan, Mostafa, Mostafa, Jnadi, Ali, Osinenko, Pavel
The aim of Reinforcement Learning (RL) in real-world applications is to create systems capable of making autonomous decisions by learning from their environment through trial and error. This paper emphasizes the importance of reward engineering and reward shaping in enhancing the efficiency and effectiveness of reinforcement learning algorithms. Reward engineering involves designing reward functions that accurately reflect the desired outcomes, while reward shaping provides additional feedback to guide the learning process, accelerating convergence to optimal policies. Despite significant advancements in reinforcement learning, several limitations persist. One key challenge is the sparse and delayed nature of rewards in many real-world scenarios, which can hinder learning progress. Additionally, the complexity of accurately modeling real-world environments and the computational demands of reinforcement learning algorithms remain substantial obstacles. On the other hand, recent advancements in deep learning and neural networks have significantly improved the capability of reinforcement learning systems to handle high-dimensional state and action spaces, enabling their application to complex tasks such as robotics, autonomous driving, and game playing. This paper provides a comprehensive review of the current state of reinforcement learning, focusing on the methodologies and techniques used in reward engineering and reward shaping. It critically analyzes the limitations and recent advancements in the field, offering insights into future research directions and potential applications in various domains.
Domain-adapted Learning and Imitation: DRL for Power Arbitrage
Wang, Yuanrong, Swaminathan, Vignesh Raja, Granger, Nikita P., Perez, Carlos Ros, Michler, Christian
In this paper, we discuss the Dutch power market, which is comprised of a day-ahead market and an intraday balancing market that operates like an auction. Due to fluctuations in power supply and demand, there is often an imbalance that leads to different prices in the two markets, providing an opportunity for arbitrage. To address this issue, we restructure the problem and propose a collaborative dual-agent reinforcement learning approach for this bi-level simulation and optimization of European power arbitrage trading. We also introduce two new implementations designed to incorporate domain-specific knowledge by imitating the trading behaviours of power traders. By utilizing reward engineering to imitate domain expertise, we are able to reform the reward system for the RL agent, which improves convergence during training and enhances overall performance. Additionally, the tranching of orders increases bidding success rates and significantly boosts profit and loss (P&L). Our study demonstrates that by leveraging domain expertise in a general learning problem, the performance can be improved substantially, and the final integrated approach leads to a three-fold improvement in cumulative P&L compared to the original agent. Furthermore, our methodology outperforms the highest benchmark policy by around 50% while maintaining efficient computational performance.
Reward Engineering for Object Pick and Place Training
Nagpal, Raghav, Krishnan, Achyuthan Unni, Yu, Hanshen
Robotic grasping is a crucial area of research as it can result in the acceleration of the automation of several Industries utilizing robots ranging from manufacturing to healthcare. Reinforcement learning is the field of study where an agent learns a policy to execute an action by exploring and exploiting rewards from an environment. Reinforcement learning can thus be used by the agent to learn how to execute a certain task, in our case grasping an object. We have used the Pick and Place environment provided by OpenAI's Gym to engineer rewards. Hindsight Experience Replay (HER) has shown promising results with problems having a sparse reward. In the default configuration of the OpenAI baseline and environment the reward function is calculated using the distance between the target location and the robot end-effector. By weighting the cost based on the distance of the end-effector from the goal in the x,y and z-axes we were able to almost halve the learning time compared to the baselines provided by OpenAI, an intuitive strategy that further reduced learning time. In this project, we were also able to introduce certain user desired trajectories in the learnt policies (city-block / Manhattan trajectories). This helps us understand that by engineering the rewards we can tune the agent to learn policies in a certain way even if it might not be the most optimal but is the desired manner.
End-to-end deep reinforcement learning without reward engineering
Communicating the goal of a task to another person is easy: we can use language, show them an image of the desired outcome, point them to a how-to video, or use some combination of all of these. On the other hand, specifying a task to a robot for reinforcement learning requires substantial effort. Most prior work that has applied deep reinforcement learning to real robots makes uses of specialized sensors to obtain rewards or studies tasks where the robot's internal sensors can be used to measure reward. Since such instrumentation needs to be done for any new task that we may wish to learn, it poses a significant bottleneck to widespread adoption of reinforcement learning for robotics, and precludes the use of these methods directly in open-world environments that lack this instrumentation. We have developed an end-to-end method that allows robots to learn from a modest number of images that depict successful completion of a task, without any manual reward engineering.